🪄Zone Attunement

🛑 This information may be updated later than the game server data.

🌐 Zone Attunement

Field Synchronization is a system that automatically adjusts your character’s stats to match the field level when entering an area lower than your current level. Instead of the previous complicated level-gap rules, this system adopts a well-tested Level Scaling method, allowing players to explore fields more clearly and comfortably.


🎯 System Goals

🔹 1. Protect Low-Level Players

Prevents high-level players from indiscriminately PK-ing in low-level areas.

🔹 2. Assist High-Level Resource Farming

High-level players can still gather materials efficiently in low-level zones. Since the character’s stats scale to the field level, difficulty imbalance is minimized.


⚙️ Conditions for Field Synchronization

🛡️ Sync Level Based on Highest Gear Grade

Field Synchronization determines your Sync Level based on the highest grade among your equipped gear.

  • If you enter a field while equipping gear above the field’s grade standard, → your Sync Level will match that gear’s grade.

📘 Field Gear Grade Standards

Each field has a reference gear grade that its scaling is based on. (The actual table will be linked according to the localization file.)


🧪 Example

📍 Field: Green Field (푸른 들판 / Green Field)

  • Standard Grade: 1

    • Steel Sword

    • Abyss Orb

    • Mage Accessory

▶️ Scenario

A player enters Green Field while equipping Lightbringer Sword (Grade 10).

✔️ Result

→ Sync Level 10 is automatically applied.


📈 How Field Synchronization Scales Stats

Field Synchronization scales final character stats based on proportional values. Therefore, higher gear grade, higher total SP distribution, and higher enchant levels all result in greater efficiency after scaling.

⚠️ However, equipping gear with mismatched grades may cause inefficiencies.

🎯Standard Grade Table by Field

Map

Base Equipment Grade

Weapon

Orb

Necklace

Bracelet

Earring

Green Field

1

Steel Sword

Abyssal Orb

Mage's Necklace

Mage's Bracelet

Mage's Earrings

Rahan's Manor

3

Paladin's Sword

Wind of Fire

Spirit's Necklace

Spirit's Bracelet

Spirit's Earrings

Cursed Tomb

5

Damascus

Devil's Hand

Inferno's Necklace

Inferno's Bracelet

Earrings of Inferno

Temple of Agade

7

Oracle Sword

Devil's Wings

Emperor's Necklace

Emperor's Bracelet

Emperor's Earrings

Goblin's Mine

8

Devil's Sword

Orb of Judgment

Necklace of Tears

Bracelet of Tears

-

Savage Forest

9

Awakening Darkness

Rainbow

Star Necklace

Star Bracelet

Star Earrings

Ancient Tears

10

Sword of Light

Water Wrath

Butterfly Necklace

Butterfly Bracelet

Butterfly Earrings

Sargon Garrison

10

Sword of Light

Water Wrath

Butterfly Necklace

Butterfly Bracelet

Butterfly Earrings

🎯Scaling Data by Field

Field

Grade

Sample

DMG(%)

Chance(%)

HP(%)

Green Field

2

Flamberg

55.8

90

30.4

3

Paladin's Sword

32.7

85

19.6

4

Orc eye

19.8

70

13.2

5

Damascus

8.5

75

6.8

6

Savage Sword

4.8

65

3.4

7

Oracle Sword

2.6

59

1.7

8

Devil's Sword

1.3

53

1.2

9

Awakening Darkness

0.7

47

0.5

10

Sword of Light

0.4

41

0.2

Rahan's Manor

4

61.3

90

68.5

5

25.8

85

34.1

6

14.2

70

16.9

7

7.7

75

8.1

8

3.7

65

5.6

9

1.9

59

2.4

10

0.7

53

0.8

Cursed Tomb

6

59.1

90

53

7

31.3

85

24.9

8

14.8

70

17

9

7.3

75

6.9

10

2.8

65

2.1

Temple of Agade

8

54.4

90

85.8

9

26.2

85

34.2

10

9.6

70

10.2

Goblin's Mine

9

69.8

90

57.8

10

26.2

85

17.5

Savage Forest

10

60.8

95

48.8

Ancient Tears

-

-

-

-

Sargon Garrison

-

-

-

-

Sanjiva

8

54.4

90

85.8

9

26.2

85

34.2

10

9.6

70

10.2

Kalasutra

9

69.8

90

57.8

10

26.2

85

17.5

Samghata

10

60.8

95

48.8

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