> For the complete documentation index, see [llms.txt](https://extocium.gitbook.io/extocium-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://extocium.gitbook.io/extocium-guide/growth/equipment/weapon/weapon-stats.md).

# Weapon Stats

{% tabs %}
{% tab title="ENG" %}

### 💡 Weapon Stats

When a weapon is created, [**stat**](/extocium-guide/growth/heroes/stats.md) **options** are applied based on the conditions below.\
In addition, when a weapon is enchanted, extra options are granted according to the enchant level.

#### Weapon Stat Option Structure

The following stat options may be applied to a weapon:

* [Fixed Options](#id-1-fixed-options)
* [Primary Stat Options (Chance-based)](#id-2-primary-stat-options-chance-based)
* [Secondary Stat Options (Chance-based)](#id-3-secondary-stat-options-chance-based)
* [Elemental Affinity Options (Chance-based)](#id-4-elemental-affinity-options-chance-based)
* [Enchant Options based on weapon enchantment](#id-5-enchant-options)

{% hint style="danger" %}

#### The minimum and maximum values of options may be adjusted to a **percentage-based system** due to balance changes.

{% endhint %}

***

#### 1️⃣ Fixed Options

These are basic options that are applied to **all weapons at 100%**.

* Applied randomly within a predefined minimum–maximum range for each weapon.
* Fixed option values vary depending on the weapon type.

| Option                        | Spawn Probability (%) |
| ----------------------------- | --------------------- |
| Attack Point (Phys. DMG)      | 100                   |
| Skill Attack Point (Mag. DMG) | 100                   |
| STR                           | 0 or 100              |
| DEX                           | 0 or 100              |
| INT                           | 0 or 100              |
| CHA                           | 0 or 100              |

💡 Fixed Option Range Guide\
👉 [You can check the minimum and maximum values of fixed stats applicable to each equipment.](#fixed-option-range)

***

#### 2️⃣ Primary Stat Options (Chance-based)

Stat options that are **applied probabilistically** when a weapon is created.

* The application rate varies by weapon.
* Applied randomly within a predefined minimum–maximum range.
* Higher weapon levels increase the chance of stat generation.
* Each option is applied with an **independent probability**.

| Option | Spawn Probability (%) |
| ------ | --------------------- |
| STR    | 5\~8                  |
| DEX    | 5\~8                  |
| INT    | 5\~8                  |
| CON    | 5\~8                  |
| WIZ    | 5\~8                  |
| CHA    | 5\~8                  |

💡 Primary Stat Option Range Guide\
👉 [You can check the minimum and maximum values of primary stat options.](#primary-stat-option-range)

***

#### 3️⃣ Secondary Stat Options (Chance-based)

Additional stat options that are **applied probabilistically** when a weapon is created.

* The application rate varies by weapon.
* Applied randomly within a predefined minimum–maximum range.
* Higher weapon levels increase the chance of stat generation.
* Each option is applied with an **independent probability**.

| Option                               | Spawn Probability (%) |
| ------------------------------------ | --------------------- |
| Attack Point (Phys. DMG)             | 8\~10                 |
| HP                                   | 8\~10                 |
| MP                                   | 8\~10                 |
| Critical Bonus (Phys. Crit DMG)      | 8\~10                 |
| Critical Chance (Phys. Crit %)       | 3                     |
| Skill Attack Point (Mag. DMG)        | 8\~10                 |
| Skill Critical Bonus (Mag. Crit DMG) | 8\~10                 |
| Skill Critical Chance (Mag. Crit %)  | 3                     |
| Reduces skill reload time (CDR)      | 3                     |

💡 Secondary Stat Option Range Guide\
👉 [You can check the minimum and maximum values of secondary stat options.](#secondary-stat-option-range)

***

#### 4️⃣ Elemental Affinity Options (Chance-based)

When a weapon is created, **bonus damage options based on elemental affinity**\
may be applied probabilistically.

* The application rate varies by weapon.
* Applied randomly within a predefined minimum–maximum range.
* Higher weapon levels increase the chance of stat generation.

{% hint style="info" %}

## Elemental bonus damage is calculated as follows:

<img src="/files/scn7XVgSslPecJi8NJ1b" alt="" data-size="original">\
**Example)** Bonus Damage +2% against Light-element targets

* If final damage is 200
* <mark style="color:blue;">200 × (1 + 0.02) =</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**204**</mark>

This option applies to both PCs and NPCs.
{% endhint %}

***

#### 5️⃣ Enchant Options

When a weapon is enchanted and the enchant level reaches a **multiple of 5**,\
an additional random option is granted.

* Only **one option** is applied at a time.
* Higher weapon levels increase the minimum and maximum values of the option.

| Weapon                                                     | Option                                                            | Min \~ Max |
| ---------------------------------------------------------- | ----------------------------------------------------------------- | ---------- |
| <p>Wooden Sword Bronze Sword <br>Steel Sword Flamberge</p> | <p>STR </p><p>DEX </p><p>INT </p><p>CON </p><p>WIZ </p><p>CHA</p> | 1 \~ 1     |
| Paladin's Sword Eye of the Orc Damascus                    | "                                                                 | 1\~2       |
| Savage Sword Oracle Sword Demon Sword                      | "                                                                 | 1\~3       |
| Awakening Darkness                                         | "                                                                 | 2\~4       |
| Sword of Light                                             | "                                                                 | 2\~5       |
| {% endtab %}                                               |                                                                   |            |

{% tab title="한국어" %}

### 💡 무기 스탯

무기가 생성될 때, 아래 조건에 따라 [**스탯**](/extocium-guide/growth/heroes/stats.md) **옵션**이 적용됩니다.\
또한 무기를 인챈트할 경우, 인챈트 레벨에 따라 **추가 옵션**이 부여됩니다.

#### 무기 스탯 옵션 구성

무기에는 다음과 같은 스탯 옵션이 적용될 수 있습니다.

* [고정 옵션](#id-1)
* [1차 스탯 옵션 (확률적)](#id-2-1)
* [2차 스탯 옵션 (확률적)](#id-3-2)
* [상성 옵션 (확률적)](#id-4)
* [무기 인챈트에 따른 인챈트 옵션](#id-5)

{% hint style="danger" %}

#### 옵션의 최소\~최대값은 밸런스 조정에 따라 일부 수치가 **비율 기준**으로 변경될 수 있습니다.

{% endhint %}

***

#### 1️⃣ 고정 옵션

모든 무기에 **100% 적용되는 기본 옵션**입니다.

* 무기마다 정해진 최소\~최대 값 범위 내에서 랜덤 적용됩니다.
* 무기 종류에 따라 고정 옵션의 수치는 다르게 설정됩니다.

| 옵션                 | 생성 확률 (%) |
| ------------------ | --------- |
| 물리 데미지 (Phys. DMG) | 100       |
| 마법 데미지 (Mag. DMG)  | 100       |
| STR                | 0 or 100  |
| DEX                | 0 or 100  |
| INT                | 0 or 100  |
| CHA                | 0 or 100  |

💡 고정 옵션 범위 안내\
👉 [장비별 적용 가능한 고정 스탯의 최소\~최대값을 확인할 수 있습니다.](#fixed-option-range)

***

#### 2️⃣ 1차 스탯 옵션 (확률적)

무기 생성 시, **확률적으로 적용되는 스탯 옵션**입니다.

* 무기마다 적용 확률이 다릅니다.
* 정해진 최소\~최대 값 범위 내에서 랜덤 적용됩니다.
* 무기 레벨이 높을수록 옵션 생성 확률이 증가합니다.
* 각 옵션은 **독립 확률**로 적용됩니다.

| 옵션  | 생성 확률 (%) |
| --- | --------- |
| STR | 5\~8      |
| DEX | 5\~8      |
| INT | 5\~8      |
| CON | 5\~8      |
| WIZ | 5\~8      |
| CHA | 5\~8      |

💡 1차 스탯 옵션 범위 안내\
👉[ 1차 스탯 옵션의 최소\~최대값을 확인할 수 있습니다.](#primary-stat-option-range)

***

#### 3️⃣ 2차 스탯 옵션 (확률적)

무기 생성 시, **추가로 확률 적용되는 스탯 옵션**입니다.

* 무기마다 적용 확률이 다릅니다.
* 정해진 최소\~최대 값 범위 내에서 랜덤 적용됩니다.
* 무기 레벨이 높을수록 옵션 생성 확률이 증가합니다.
* 각 옵션은 **독립 확률**로 적용됩니다.

| 옵션                          | 생성 확률 (%) |
| --------------------------- | --------- |
| 물리 데미지 (Phys. DMG)          | 8\~10     |
| HP                          | 8\~10     |
| MP                          | 8\~10     |
| 물리 치명타 데미지 (Phys. Crit DMG) | 8\~10     |
| 물리 치명타 확률 (Phys. Crit %)    | 3         |
| 마법 데미지 (Mag. DMG)           | 8\~10     |
| 마법 치명타 데미지 (Mag. Crit DMG)  | 8\~10     |
| 마법 치명타 확률 (Mag. Crit %)     | 3         |
| 재장전 시간 감소 (CDR)             | 3         |

💡 2차 스탯 옵션 범위 안내\
👉 [2차 스탯 옵션의 최소\~최대값을 확인할 수 있습니다.](#secondary-stat-option-range)

***

#### 4️⃣ 상성 옵션 (확률적)

무기 생성 시, **속성 상성에 따른 부가 데미지 옵션**이 확률적으로 적용될 수 있습니다.

* 무기마다 적용 확률이 다릅니다.
* 정해진 최소\~최대 값 범위 내에서 랜덤 적용됩니다.
* 무기 레벨이 높을수록 옵션 생성 확률이 증가합니다.

{% hint style="info" %}

## 상성에 따른 부가 데미지 옵션은 아래와 같이 해석됩니다.

<img src="/files/scn7XVgSslPecJi8NJ1b" alt="" data-size="original">\
예시) 빛 속성 대상에게 **부가 데미지 +2%**

* 최종 데미지 200일 경우
* <mark style="color:blue;">200 × (1 + 0.02) =</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**204**</mark>

해당 옵션은 PC와 NPC 모두에게 적용됩니다.
{% endhint %}

***

#### 5️⃣ 인챈트 옵션

무기를 인챈트하여 **인챈트 레벨이 5 단위에 도달할 때마다**, 추가적인 랜덤 옵션이 부여됩니다.

* 옵션은 **1종만 적용**됩니다.
* 무기 레벨이 높을수록 옵션의 최소\~최대 값이 증가합니다.

| 무기 종류                              | 인챈트 옵션                                                            | 최소 \~ 최대 값 |
| ---------------------------------- | ----------------------------------------------------------------- | ---------- |
| <p>목검<br>청동검<br>강철검<br>플람베르그</p>   | <p>STR </p><p>DEX </p><p>INT </p><p>CON </p><p>WIZ </p><p>CHA</p> | 1 \~ 1     |
| <p>팔라딘의 검 <br>오크의 눈 <br>다마스커스</p>  | "                                                                 | 1\~2       |
| <p>야만의 검 <br>오라클 스워드 <br>악마의 검</p> | "                                                                 | 1\~3       |
| 깨어나는 어둠                            | "                                                                 | 2\~4       |
| 빛의 검                               | "                                                                 | 2\~5       |
| {% endtab %}                       |                                                                   |            |

{% tab title="日本語" %}

### 💡 武器ステータス

武器が生成される際、以下の条件に基づいてステータスオプションが適用されます。\
また、武器をエンチャントすると、エンチャントレベルに応じて追加オプションが付与されます。

武器ステータスオプション構成

武器には、以下のステータスオプションが適用される可能性があります。

* [固定オプション](#id-1-opushon)
* [1次ステータスオプション（確率）](#id-2-1suttasuopushon)
* [2次ステータスオプション（確率）](#id-3-2suttasuopushon)
* [属性相性オプション（確率）](#id-4-opushon)
* [武器エンチャントによるエンチャントオプション](#id-5-enchantoopushon)

{% hint style="danger" %}

#### オプションの最小～最大値は、バランス調整により**割合基準**で変更される場合があります。

{% endhint %}

***

#### 1️⃣ 固定オプション

すべての武器に**100％適用される基本オプション**です。

* 各武器に設定された最小～最大値の範囲内でランダムに適用されます。
* 固定オプションの数値は、武器の種類によって異なります。

| オプション                 | 生成確率 (%) |
| --------------------- | -------- |
| **物理DMG** (Phys. DMG) | 100      |
| **魔法DMG** (Mag. DMG)  | 100      |
| **STR**               | 0 or 100 |
| **DEX**               | 0 or 100 |
| **INT**               | 0 or 100 |
| **CHA**               | 0 or 100 |

💡 固定オプション範囲案内\
👉 [装備ごとに適用可能な固定ステータスの最小～最大値を確認できます。](#fixed-option-range)

***

#### 2️⃣ 1次ステータスオプション（確率）

武器生成時に、**確率的に適用されるステータスオプション**です。

* 適用確率は武器ごとに異なります。
* 設定された最小～最大値の範囲内でランダムに適用されます。
* 武器レベルが高いほど、オプション生成確率が上昇します。
* 各オプションは**独立した確率**で適用されます。

| オプション | 生成確率 (%) |
| ----- | -------- |
| STR   | 5\~8     |
| DEX   | 5\~8     |
| INT   | 5\~8     |
| CON   | 5\~8     |
| WIZ   | 5\~8     |
| CHA   | 5\~8     |

💡 1次ステータスオプション範囲案内\
👉 [1次ステータスオプションの最小～最大値を確認できます。](#primary-stat-option-range)

***

#### 3️⃣ 2次ステータスオプション（確率）

武器生成時に、**追加で確率適用されるステータスオプション**です。

* 適用確率は武器ごとに異なります。
* 設定された最小～最大値の範囲内でランダムに適用されます。
* 武器レベルが高いほど、オプション生成確率が上昇します。
* 各オプションは**独立した確率**で適用されます。

| オプション                        | 生成確率 (%) |
| ---------------------------- | -------- |
| **物理DMG** (Phys. DMG)        | 8\~10    |
| **HP**                       | 8\~10    |
| **MP**                       | 8\~10    |
| **物理クリDMG** (Phys. Crit DMG) | 8\~10    |
| **物理クリ率** (Phys. Crit %)     | 3        |
| **魔法DMG** (Mag. DMG)         | 8\~10    |
| **魔法クリDMG** (Mag. Crit DMG)  | 8\~10    |
| **魔法クリ率** (Mag. Crit %)      | 3        |
| **リロード時間短縮** (CDR)           | 3        |

💡 2次ステータスオプション範囲案内\
👉 [2次ステータスオプションの最小～最大値を確認できます。](#secondary-stat-option-range)

***

#### 4️⃣ 属性相性オプション（確率）

武器生成時に、**属性相性に基づく追加ダメージオプション**が\
確率的に適用される場合があります。

* 適用確率は武器ごとに異なります。
* 設定された最小～最大値の範囲内でランダムに適用されます。
* 武器レベルが高いほど、オプション生成確率が上昇します。

{% hint style="info" %}

## 属性による追加ダメージは、以下のように計算されます。

<img src="/files/scn7XVgSslPecJi8NJ1b" alt="" data-size="original">\
**例）** 光属性の対象に追加ダメージ +2％

* 最終ダメージが200の場合
* <mark style="color:blue;">200 × (1 + 0.02) =</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**204**</mark>

この効果は、PCおよびNPCの両方に適用されます。
{% endhint %}

***

#### 5️⃣ エンチャントオプション

武器をエンチャントし、エンチャントレベルが**5の倍数**に到達するごとに、\
追加のランダムオプションが付与されます。

* オプションは**1種類のみ**付与されます。
* 武器レベルが高いほど、オプションの最小～最大値が上昇します。

| 武器種類                                          | エンチャントオプション                                                       | 最小～最大値 |
| --------------------------------------------- | ----------------------------------------------------------------- | ------ |
| <p>木剣</p><p>青銅剣 </p><p>鋼の剣 </p><p>フランベルジュ</p> | <p>STR </p><p>DEX </p><p>INT </p><p>CON </p><p>WIZ </p><p>CHA</p> | 1 \~ 1 |
| <p>パラディンの剣 </p><p>オークの目 </p><p>ダマスカス</p>      | "                                                                 | 1\~2   |
| <p>野蛮な剣 </p><p>オラクルソード </p><p>悪魔の剣</p>        | "                                                                 | 1\~3   |
| 目覚める闇                                         | "                                                                 | 2\~4   |
| 光の剣                                           | "                                                                 | 2\~5   |
| {% endtab %}                                  |                                                                   |        |
| {% endtabs %}                                 |                                                                   |        |

<p align="right"><sup><em>※ This guide was written based on the game status as of December 31, 2025,</em></sup> <br><sup><em>and its contents may change with future updates.</em></sup></p>

#### 💡Fixed Option Range&#x20;

📢 The table is long, so use the scrollbar below to scroll left and right to view the full table!

<table data-header-hidden data-full-width="true"><thead><tr><th width="184.0909423828125"></th><th width="103.45452880859375"></th><th width="105.272705078125"></th><th width="114"></th><th width="109.54547119140625"></th><th width="110.9091796875"></th><th width="118.4544677734375"></th><th width="79.3572998046875"></th><th width="80.26431274414062"></th><th width="84.49053955078125"></th><th></th></tr></thead><tbody><tr><td><strong>Weapon</strong></td><td><strong>Equip Lv.</strong></td><td><strong>Durability</strong></td><td><strong>Min P</strong>hys. DMG</td><td><strong>Max Phys. DMG</strong></td><td><strong>Min Mag. DMG</strong></td><td><strong>Max Mag. DMG</strong></td><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>INT</strong></td><td><strong>CHA</strong></td></tr><tr><td>Wooden Sword</td><td>1</td><td>50</td><td>30</td><td>32</td><td>30</td><td>32</td><td></td><td></td><td></td><td></td></tr><tr><td>Bronze Sword</td><td>3</td><td>50</td><td>120</td><td>140</td><td>120</td><td>140</td><td></td><td></td><td></td><td></td></tr><tr><td>Steel Sword</td><td>6</td><td>60</td><td>260</td><td>336</td><td>260</td><td>336</td><td></td><td></td><td></td><td></td></tr><tr><td>Flamberg</td><td>10</td><td>60</td><td>620</td><td>768</td><td>620</td><td>768</td><td></td><td></td><td></td><td></td></tr><tr><td>Paladin's Sword</td><td>15</td><td>70</td><td>1,300</td><td>1,584</td><td>1,300</td><td>1,584</td><td></td><td></td><td></td><td></td></tr><tr><td>Orc eye</td><td>18</td><td>70</td><td>2,800</td><td>2,978</td><td>2,800</td><td>2,978</td><td></td><td></td><td></td><td></td></tr><tr><td>Damascus</td><td>22</td><td>80</td><td>5,400</td><td>5,545</td><td>5,400</td><td>5,545</td><td></td><td></td><td></td><td></td></tr><tr><td>Savage Sword</td><td>26</td><td>80</td><td>10,200</td><td>11,160</td><td>10,200</td><td>11,160</td><td></td><td></td><td></td><td></td></tr><tr><td>Oracle Sword</td><td>30</td><td>90</td><td>20,500</td><td>22,364</td><td>20,500</td><td>22,364</td><td></td><td></td><td></td><td></td></tr><tr><td>Devil's Sword</td><td>36</td><td>90</td><td>40,000</td><td>44,982</td><td>40,000</td><td>44,982</td><td>1</td><td></td><td>1</td><td></td></tr><tr><td>Awakening Darkness</td><td>42</td><td>100</td><td>78,000</td><td>89,856</td><td>78,000</td><td>89,856</td><td>2</td><td>1</td><td>2</td><td></td></tr><tr><td>Sword of Light</td><td>51</td><td>110</td><td>152,000</td><td>167,200</td><td>152,000</td><td>167,200</td><td>4</td><td>1</td><td>4</td><td>1</td></tr></tbody></table>

#### 💡 **Primary Stat Option Range**

📢 The table is long, so use the scrollbar below to scroll left and right to view the full table!

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th width="114"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Weapon</strong></td><td><strong>Min</strong> <strong>STR</strong></td><td><strong>Max STR</strong></td><td><strong>Min</strong> <strong>DEX</strong></td><td><strong>Max DEX</strong></td><td><strong>Min</strong> <strong>INT</strong></td><td><strong>Max INT</strong></td><td><strong>Min</strong> <strong>CON</strong></td><td><strong>Max CON</strong></td><td><strong>Min</strong> <strong>WIZ</strong></td><td><strong>Max WIZ</strong></td><td><strong>Min</strong> <strong>CHA</strong></td><td><strong>Max CHA</strong></td></tr><tr><td>Wooden Sword</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>Bronze Sword</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>Steel Sword</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>Flamberg</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>Paladin's Sword</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td></tr><tr><td>Orc eye</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td></tr><tr><td>Damascus</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td></tr><tr><td>Savage Sword</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td><td>1</td><td>2</td></tr><tr><td>Oracle Sword</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td></tr><tr><td>Devil's Sword</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td></tr><tr><td>Awakening Darkness</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td></tr><tr><td>Sword of Light</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td><td>1</td><td>3</td></tr></tbody></table>

#### 💡 **Secondary Stat Option Range**

📢 The table is long, so use the scrollbar below to scroll left and right to view the full table!

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th width="114"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Weapon</strong></td><td><strong>Min Phys. DMG</strong></td><td><strong>Max Phys. DMG</strong></td><td><strong>Min HP</strong></td><td><strong>Max HP</strong></td><td><strong>Min MP</strong></td><td><strong>Max MP</strong></td><td><strong>Min Phys. Crit DMG</strong></td><td><strong>Max Phys. Crit DMG</strong></td><td><strong>Min Phys. Crit %</strong></td><td><strong>Max Phys. Crit %</strong></td><td><strong>Min Mag. DMG</strong></td><td><strong>Max Mag. DMG</strong></td><td><strong>Min Mag. Crit DMG</strong></td><td><strong>Max Mag. Crit DMG</strong></td><td><strong>Min Mag. Crit %</strong></td><td><strong>Max Mag. Crit %</strong></td><td><strong>Min CDR</strong></td><td><strong>Max CDR</strong></td></tr><tr><td>Wooden Sword</td><td>3</td><td>9</td><td>30</td><td>300</td><td>15</td><td>150</td><td>3</td><td>9</td><td>1</td><td>1</td><td>3</td><td>9</td><td>3</td><td>9</td><td>1</td><td>1</td><td>1</td><td>1</td></tr><tr><td>Bronze Sword</td><td>6</td><td>21</td><td>150</td><td>1,500</td><td>75</td><td>750</td><td>6</td><td>21</td><td>1</td><td>1</td><td>6</td><td>21</td><td>6</td><td>21</td><td>1</td><td>1</td><td>1</td><td>2</td></tr><tr><td>Steel Sword</td><td>15</td><td>36</td><td>600</td><td>2,400</td><td>300</td><td>1200</td><td>15</td><td>36</td><td>1</td><td>2</td><td>15</td><td>36</td><td>15</td><td>36</td><td>1</td><td>2</td><td>1</td><td>3</td></tr><tr><td>Flamberg</td><td>21</td><td>66</td><td>1800</td><td>4,500</td><td>900</td><td>2250</td><td>21</td><td>66</td><td>1</td><td>2</td><td>21</td><td>66</td><td>21</td><td>66</td><td>1</td><td>2</td><td>1</td><td>4</td></tr><tr><td>Paladin's Sword</td><td>36</td><td>105</td><td>3000</td><td>7,200</td><td>1500</td><td>3600</td><td>36</td><td>105</td><td>1</td><td>3</td><td>36</td><td>105</td><td>36</td><td>105</td><td>1</td><td>3</td><td>1</td><td>5</td></tr><tr><td>Orc eye</td><td>54</td><td>150</td><td>4,200</td><td>9,000</td><td>2100</td><td>4500</td><td>54</td><td>150</td><td>1</td><td>3</td><td>54</td><td>150</td><td>54</td><td>150</td><td>1</td><td>3</td><td>1</td><td>6</td></tr><tr><td>Damascus</td><td>72</td><td>210</td><td>5,400</td><td>12,000</td><td>2700</td><td>6000</td><td>72</td><td>210</td><td>1</td><td>4</td><td>72</td><td>210</td><td>72</td><td>210</td><td>1</td><td>4</td><td>1</td><td>7</td></tr><tr><td>Savage Sword</td><td>105</td><td>270</td><td>7,200</td><td>18,000</td><td>3600</td><td>9000</td><td>105</td><td>270</td><td>1</td><td>4</td><td>105</td><td>270</td><td>105</td><td>270</td><td>1</td><td>4</td><td>1</td><td>8</td></tr><tr><td>Oracle Sword</td><td>400</td><td>3,000</td><td>12,000</td><td>24,000</td><td>6000</td><td>12000</td><td>400</td><td>3000</td><td>1</td><td>5</td><td>400</td><td>3000</td><td>400</td><td>3000</td><td>1</td><td>5</td><td>1</td><td>9</td></tr><tr><td>Devil's Sword</td><td>3,500</td><td>10,000</td><td>30,000</td><td>100,000</td><td>20000</td><td>70000</td><td>3500</td><td>10000</td><td>1</td><td>10</td><td>3500</td><td>10000</td><td>3500</td><td>10000</td><td>1</td><td>10</td><td>1</td><td>10</td></tr><tr><td>Awakening Darkness</td><td>15,000</td><td>20,000</td><td>120,000</td><td>160,000</td><td>90000</td><td>130000</td><td>15000</td><td>20000</td><td>1</td><td>11</td><td>15000</td><td>20000</td><td>15000</td><td>20000</td><td>1</td><td>11</td><td>1</td><td>11</td></tr><tr><td>Sword of Light</td><td>25,000</td><td>30,000</td><td>300,000</td><td>400,000</td><td>150000</td><td>190000</td><td>25000</td><td>30000</td><td>4</td><td>14</td><td>25000</td><td>30000</td><td>25000</td><td>30000</td><td>4</td><td>14</td><td>4</td><td>14</td></tr></tbody></table>
