EXTOCIUM GAME BOOK
  • ๐Ÿ“™EXTOCIUM GAME BOOK
  • ๐ŸŒžStory
    • ๐Ÿ“˜Legend of EXTOCIUM
  • ๐Ÿ“•Getting started guide
    • ๐ŸนHow to Battle
    • โš’๏ธHow to Craft
    • ๐Ÿ‹๏ธHow to Traning
    • ๐ŸŽHow to Collect
    • ๐Ÿ˜ŽHow to Grow Your Hero
    • ๐ŸฆธRookie Lock
      • ๐ŸคTrial Hero
      • ๐ŸŽRookie Shopper's Surprises
      • ๐Ÿ‘ปTransferring Trial Hero Data
    • ๐ŸฆŠWallet connection
      • 1๏ธโƒฃWhat is MetaMask?
      • 2๏ธโƒฃAdding a BSC network to MetaMask
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      • ๐Ÿ”Swap XTO
        • ๐ŸฆŠSwap on MetaMask
        • ๐ŸฅžSwap on PancakeSwap
        • ๐Ÿ†Import XTO Tokens
        • ๐Ÿ’ฐBNB Top-Up Method Using G-Cash
      • โ›”Precautions
      • ๐Ÿ”–Commonly Issues
      • ๐Ÿช™Blockchain for Beginners
  • ๐Ÿ˜ŽGrowth
    • ๐Ÿค Heroes
      • โญLevel
      • โœด๏ธStats
        • 1๏ธโƒฃCombat Stats
        • 2๏ธโƒฃSpecial Stats
          • Special Stats - Coefficient
        • 3๏ธโƒฃCalculate stats
        • 4๏ธโƒฃElemental Bonus Damage
      • ๐ŸŒŸBasic Heroes
        • ๐ŸŒ€Elena
          • ๐Ÿ”ฅSkill pool - Elena
            • 10/24 update note - elena
        • โœด๏ธIshtar
          • ๐Ÿ”ฅSkill pool - Ishtar
          • 10/24 update note - ishtar
        • โค๏ธโ€๐Ÿ”ฅIskandar
          • ๐Ÿ”ฅSkill pool - Iskandar
          • 10/24 update note - iskandar
        • ๐Ÿ€Tammuz
          • ๐Ÿ”ฅSkill pool - Tammuz
          • 10/24 update note - tammuz
        • ๐ŸŒŠTiamat
          • ๐Ÿ”ฅSkill pool - Tiamat
          • 10/24 update note - tiamat
        • ๐ŸชจAristo
          • ๐Ÿ”ฅSkill pool - Aristo
          • 10/24 update note - aristo
        • ๐Ÿ”ฎAruru
          • ๐Ÿ”ฅSkill pool - Aruru
          • 10/24 update note - aruru
      • ๐ŸŽ–๏ธSuccession Heroes
        • โค๏ธโ€๐Ÿ”ฅIndra
          • 10/24 update note - indra
        • ๐ŸŒŠNanna
          • 10/24 update note - nanna
    • โš”๏ธEquipment
      • โš”๏ธWeapon
        • โœจWeapon Stats
        • ๐Ÿ”ฅWeapon Skill Info
          • ๐Ÿ”ฅSkill pool - Weapon
          • ๐Ÿ“ŠSkill Probability Table
          • 10/24 update note - weapon
          • 10/24 update note - Party
        • ๐ŸนGuide to Equip Levels
      • ๐Ÿ”ฎOrb
        • โœจOrb Stats
      • ๐Ÿ’Accessories
        • ๐Ÿ“ฟNecklace
        • ๐Ÿ™ŒBracelet
        • ๐Ÿ’Earring
      • โœก๏ธEnchantment
        • 1๏ธโƒฃWeapon Enchantment
        • 2๏ธโƒฃOrb Enchantment
        • โšกEnchant Stage Additional Effects
        • ๐Ÿ’”Enchantment Failed
        • ๐Ÿ’ŽSupport Items
    • โ›๏ธMining Settings
      • ๐Ÿค Hero NFT Settings
        • ๐Ÿ“‚Gold Mining Quantity
        • ๐Ÿ“‚Gathering Yield
      • โš”๏ธEquipment Settings
    • โค๏ธโ€๐Ÿ”ฅPowering Up the Hero
      • ๐Ÿ‘ฌSynthesis
      • ๐Ÿ‰Succession
        • ๐ŸŽ–๏ธSkill Rune
        • ๐ŸชSkill Rune Crafting
        • ๐ŸชฉElemental Gem Slot
      • ๐Ÿ”Reload
        • 1๏ธโƒฃHero Reload
        • 2๏ธโƒฃSuccession Hero Reload
    • โš”๏ธEquipment Care
      • ๐Ÿ”Reload Weapon
      • ๐Ÿ’”Equipment destruction
    • ๐Ÿซ™EXP/TP Magic Vial
  • ๐Ÿ—ƒ๏ธSYSTEM
    • โšกEnergy
      • ๐Ÿ“Recharge Rules
      • ๐Ÿ“Energy consumption by level
      • ๐Ÿ“0 Energy penalty
    • โš ๏ธPK
      • ๐ŸŽฏTarget Control
      • ๐Ÿ“PK Leverage Bonus
        • โค๏ธBonus Chart
      • โ—PK Penalty
      • ๐Ÿ“•PK Record
    • ๐Ÿ”ดLevel Cap System
      • Skill Level Cap System
    • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Party
    • ๐ŸฅฉAbundance and Famine
  • ๐Ÿ“ˆTrade
    • โš–๏ธMarket
      • ๐Ÿ“Trading NFTs
        • ๐Ÿ“ฅBuy
        • ๐Ÿ“คSell
        • ๐Ÿ”–Common Issues
        • ๐ŸšจVerification of NFT
        • ๐Ÿง‡Register NFT to Wallet
      • ๐Ÿ“Trading Items
        • ๐Ÿ“ฅBuy
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    • ๐Ÿ’ฐPersonal Trade
    • ๐Ÿ“ฉEscrow
  • ๐Ÿช™XTO token
    • ๐Ÿ“‹XTO Summary
      • ๐Ÿ“ƒOur Mission
      • ๐Ÿ“Exclusive Benefits for Holders
    • ๐ŸคXTO Swap Service
      • 1๏ธโƒฃGold -> XTO
      • 2๏ธโƒฃXTO -> Gold
      • โ˜ ๏ธAbundance and Famine
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      • ๐Ÿ“X Points Earning Rate
    • ๐ŸฆGold Safe Service
  • ๐Ÿ“ฆItem Info
    • ๐Ÿ—ƒ๏ธRandom Box Info
    • ๐Ÿ’Lucky Box Info
  • ๐Ÿ•น๏ธGameMode
    • ๐Ÿ†1vs1 Arena
      • ๐Ÿ“Game rules
      • ๐Ÿ“League & Trophy
      • ๐Ÿ“Ranking Rewards
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    • ๐ŸŽฒRabbit Rush
      • ๐Ÿ“Entrance
      • ๐Ÿ“Buy tickets
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    • ๐ŸŽฎFree Arena
      • ๐Ÿ“Enterance
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      • ๐Ÿ“Game Options
    • โ„๏ธFrost War
      • ๐ŸฐClub Frost War
    • ๐ŸบNaraka Dungeon
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    • ๐Ÿ˜ˆField Raid
  • ๐Ÿ’˜Clientelas Club
    • ๐ŸคPatron & Client
    • ๐ŸบClub
      • ๐ŸšชJoin
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    • ๐Ÿ”ฅClub War
      • ๐Ÿฅ‡Medal
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  • ๐ŸŒค๏ธContents
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      • Furnace
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  • ๐ŸชField Info
    • ๐Ÿ Rotten Hill
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      • ๐ŸนGymnasium
        • ๐ŸฐRabbit Rush Waiting Room
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      • ๐Ÿ•Magic Shop
        • ๐Ÿ˜ŽNPC - Magic Shop
        • ๐Ÿ•Ashurbanipal Library
          • ๐Ÿ˜ŽNPC - Library
      • ๐ŸทClientelas Club Lobby
        • ๐Ÿ˜ŽNPC - Club
      • ๐Ÿ—ณ๏ธWarehouse Fee Rates
    • โ›ฐ๏ธFields by level
      • ๐Ÿ”๏ธ~Lv.10 Green field
      • ๐Ÿ”๏ธ~Lv.20 Rahan's Manor
        • ๐Ÿ—ฟNaraka - Dungeon
          • ๐Ÿ˜ŽNPC - Naraka
          • ๐Ÿบ~Lv.30 Sanjiva
          • ๐Ÿบ~Lv.40 Kalasutra
          • ๐Ÿบ~Lv.50 Samgata
      • ๐Ÿ”๏ธ~Lv.30 Cursed Tomb
      • ๐Ÿ”๏ธ~Lv.40 Temple of Agade
      • ๐ŸŒ‹~Lv.50 Goblin's Mine (PK)
      • ๐ŸŒ‹~Lv.55 Savage Forest (PK)
      • ๐ŸŒ‹~Lv.60 Ancient Tears (PK)
  • ๐Ÿ’ฐShop
    • ๐ŸŽShop
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  1. Growth
  2. Equipment
  3. Weapon

Weapon Stats

๐Ÿ›‘ This information may be updated later than the game server data.

PreviousWeaponNextWeapon Skill Info

Last updated 1 month ago

๐Ÿ’กWhen a weapon is created, it triggers one of the following four types of 'options': Additionally, when a weapon is , stat options corresponding to the enchantment level are added.

โš ๏ธ The minimum and maximum values of options may be adjusted based on a percentage due to balance updates.

1๏ธโƒฃFixed Option

An option that is 100% applied to all weapons. The fixed option is randomly applied within a predefined minimum to maximum range for each weapon. The fixed value varies for each weapon in terms of the primary stat.

Option
Spawn Probability (%)

Attack Point (AP)

100

Skill Attack Point (SAP)

100

STR

0 or 100

DEX

0 or 100

INT

0 or 100

CHA

0 or 100

๐Ÿ’ก Equipment Fixed Option Range Guide

๐Ÿ‘‰to check the minimum and maximum fixed stat values for each piece of equipment!

2๏ธโƒฃPrimary Stat Option (Probabilistic)

When a weapon is created, a primary stat option can be randomly applied. The probability value varies for each weapon and is likewise randomly applied within the predefined minimum to maximum range. The higher the weapon's level, the higher the probability of generating stats. When applying the primary stat probability, it is treated as an independent probability.

Option
Spawn Probability (%)

STR

5~8

DEX

5~8

INT

5~8

CON

5~8

WIZ

5~8

CHA

5~8

3๏ธโƒฃSecondary Stat Option (Probabilistic)

When a weapon is created, a secondary stat option can be randomly applied. The probability value varies for each weapon and is likewise randomly applied within the predefined minimum to maximum range. The higher the weapon's level, the higher the probability of generating stats. When applying the secondary stat probability, it is treated as an independent probability.

Option
Spawn Probability (%)

Attack Point (AP)

8~10

HP

8~10

MP

8~10

Critical Bonus (CB)

8~10

Critical Chance (CP)

3

Skill Attack Point (SAP)

8~10

Skill Critical Bonus (SCB)

8~10

Skill Critical Chance (SCP)

3

Cooltime Reduction (CR)

3

4๏ธโƒฃCompatibility Option (Probabilistic)

When a weapon is created, an additional damage option based on compatibility can be randomly applied. The probability value varies for each weapon and is likewise randomly applied within the predefined minimum to maximum range. The higher the weapon's level, the higher the probability of generating stats.

The additional damage option according to compatibility is interpreted as follows:

โ“200*(1+0.02)=204

5๏ธโƒฃEnchantment options depending on the weapon enchantment

With each enchantment level reaching increments of '5', an additional random option is granted to the weapon. At this time, only one type of option is granted. As the weapon level increases, the minimum to maximum values of the options also increase.

Weapon
Option
Min ~ Max

Wooden Sword Bronze Sword Steel Sword Flamberge

STR

DEX

INT

CON

WIZ

CHA

1 ~ 1

Paladin's Sword Eye of the Orc Damascus

"

1~2

Savage Sword Oracle Sword Demon Sword

"

1~3

Awakening Darkness

"

2~4

Sword of Light

"

2~5

โš ๏ธ ์˜ต์…˜์˜ ์ตœ์†Œ~์ตœ๋Œ€๊ฐ’์€ ๋ฐธ๋Ÿฐ์Šค ์ˆ˜์ •์— ๋”ฐ๋ผ ์ผ๋ถ€ ๊ฐ’์ด '๋น„์œจ ๊ธฐ์ค€'์œผ๋กœ ์กฐ์ •๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

1๏ธโƒฃ๊ณ ์ • ์˜ต์…˜

๋ชจ๋“  ๋ฌด๊ธฐ์— 100% ์ ์šฉ๋˜๋Š” ์˜ต์…˜์ž…๋‹ˆ๋‹ค. ๊ณ ์ • ์˜ต์…˜์€ ๊ฐ ๋ฌด๊ธฐ์— ์ •ํ•ด์ง„ ์ตœ์†Œ ~ ์ตœ๋Œ€ ๊ฐ’ ์•ˆ์—์„œ ๋žœ๋คํ•˜๊ฒŒ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. 1์ฐจ ์Šคํƒฏ์˜ ๊ฒฝ์šฐ, ๋ฌด๊ธฐ๋งˆ๋‹ค ์ ์šฉ๋˜๋Š” ๊ณ ์ • ๊ฐ’์ด ๋‹ค๋ฆ…๋‹ˆ๋‹ค.

์˜ต์…˜
์ƒ์„ฑ ํ™•๋ฅ  (%)

๊ณต๊ฒฉ๋ ฅ (AP)

100

์Šคํ‚ฌ ๊ณต๊ฒฉ๋ ฅ (SAP)

100

STR

0 or 100

DEX

0 or 100

INT

0 or 100

CHA

0 or 100

๐Ÿ’ก ์žฅ๋น„ ๊ณ ์ • ์˜ต์…˜ ๋ฒ”์œ„ ์•ˆ๋‚ด

2๏ธโƒฃ1์ฐจ ์Šคํƒฏ ์˜ต์…˜ (ํ™•๋ฅ ์ )

๋ฌด๊ธฐ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ๋žœ๋คํ•˜๊ฒŒ 1์ฐจ ์Šคํƒฏ ์˜ต์…˜์ด ์ ์šฉ๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ ํ™•๋ฅ  ๊ฐ’์€ ๋ฌด๊ธฐ๋งˆ๋‹ค ๋‹ค๋ฅด๋ฉฐ, ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๊ฐ ๋ฌด๊ธฐ์— ์ •ํ•ด์ง„ ์ตœ์†Œ ~ ์ตœ๋Œ€ ๊ฐ’ ์•ˆ์—์„œ ๋žœ๋ค ํ•˜๊ฒŒ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. ๋ฌด๊ธฐ์˜ ๋ ˆ๋ฒจ์ด ๋†’์•„์งˆ ์ˆ˜๋ก ์Šคํƒฏ ์ƒ์„ฑ ํ™•๋ฅ ๋„ ๋†’์•„์ง‘๋‹ˆ๋‹ค. 1์ฐจ ์Šคํƒฏ์˜ ํ™•๋ฅ ์„ ์ ์šฉํ•  ๋•Œ๋Š” ๋ชจ๋‘ ๋…๋ฆฝ ํ™•๋ฅ ๋กœ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.

์˜ต์…˜
์ƒ์„ฑ ํ™•๋ฅ  (%)

STR

5~8

DEX

5~8

INT

5~8

CON

5~8

WIZ

5~8

CHA

5~8

3๏ธโƒฃ2์ฐจ ์Šคํƒฏ ์˜ต์…˜ (ํ™•๋ฅ ์ )

๋ฌด๊ธฐ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ๋žœ๋คํ•˜๊ฒŒ 2์ฐจ ์Šคํƒฏ ์˜ต์…˜์ด ์ ์šฉ๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ ํ™•๋ฅ  ๊ฐ’์€ ๋ฌด๊ธฐ๋งˆ๋‹ค ๋‹ค๋ฅด๋ฉฐ, ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๊ฐ ๋ฌด๊ธฐ์— ์ •ํ•ด์ง„ ์ตœ์†Œ ~ ์ตœ๋Œ€ ๊ฐ’ ์•ˆ์—์„œ ๋žœ๋ค ํ•˜๊ฒŒ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. ๋ฌด๊ธฐ์˜ ๋ ˆ๋ฒจ์ด ๋†’์•„์งˆ ์ˆ˜๋ก ์Šคํƒฏ ์ƒ์„ฑ ํ™•๋ฅ ๋„ ๋†’์•„์ง‘๋‹ˆ๋‹ค. 2์ฐจ ์Šคํƒฏ์˜ ํ™•๋ฅ ์„ ์ ์šฉํ•  ๋•Œ๋Š” ๋ชจ๋‘ ๋…๋ฆฝ ํ™•๋ฅ ๋กœ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.

์˜ต์…˜
์ƒ์„ฑ ํ™•๋ฅ  (%)

๊ณต๊ฒฉ๋ ฅ (AP)

8~10

HP

8~10

MP

8~10

์น˜๋ช…ํƒ€ ๋ณด๋„ˆ์Šค (CB)

8~10

์น˜๋ช…ํƒ€ ํ™•๋ฅ  (CP)

3

์Šคํ‚ฌ ๊ณต๊ฒฉ๋ ฅ (SAP)

8~10

์Šคํ‚ฌ ์น˜๋ช…ํƒ€ ๋ณด๋„ˆ์Šค (SCB)

8~10

์Šคํ‚ฌ ์น˜๋ช…ํƒ€ ํ™•๋ฅ  (SCP)

3

์ฟจํƒ€์ž„ ๊ฐ์†Œ (CR)

3

4๏ธโƒฃ์ƒ์„ฑ ์˜ต์…˜ (ํ™•๋ฅ ์ )

๋ฌด๊ธฐ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ๋žœ๋คํ•˜๊ฒŒ ์ƒ์„ฑ์— ๋”ฐ๋ฅธ ๋ถ€๊ฐ€ ๋ฐ๋ฏธ์ง€ ์˜ต์…˜์ด ์ ์šฉ๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ ํ™•๋ฅ  ๊ฐ’์€ ๋ฌด๊ธฐ๋งˆ๋‹ค ๋‹ค๋ฅด๋ฉฐ, ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๊ฐ ๋ฌด๊ธฐ์— ์ •ํ•ด์ง„ ์ตœ์†Œ ~ ์ตœ๋Œ€ ๊ฐ’ ์•ˆ์—์„œ ๋žœ๋ค ํ•˜๊ฒŒ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. ๋ฌด๊ธฐ์˜ ๋ ˆ๋ฒจ์ด ๋†’์•„์งˆ ์ˆ˜๋ก ์Šคํƒฏ ์ƒ์„ฑ ํ™•๋ฅ ๋„ ๋†’์•„์ง‘๋‹ˆ๋‹ค.

์ƒ์„ฑ์— ๋”ฐ๋ฅธ ๋ถ€๊ฐ€ ๋ฐ๋ฏธ์ง€ ์˜ต์…˜์€ ์•„๋ž˜์™€ ๊ฐ™์ด ํ•ด์„๋ฉ๋‹ˆ๋‹ค.

โ“200*(1+0.02)=204

5๏ธโƒฃ๋ฌด๊ธฐ ์ธ์ฑˆํŠธ์— ๋”ฐ๋ฅธ ์ธ์ฑˆํŠธ ์˜ต์…˜

์ธ์ฑˆํŠธ๋ฅผ ํ†ตํ•ด ๋ฌด๊ธฐ์˜ ์ธ์ฑˆํŠธ ๋ ˆ๋ฒจ์ด '5' ๋‹จ์œ„๋ฅผ ๋‹ฌ์„ฑํ•  ๋•Œ ๋งˆ๋‹ค, ์ถ”๊ฐ€์ ์ธ ๋žœ๋ค ์˜ต์…˜์ด ๋ถ€์—ฌ๋ฉ๋‹ˆ๋‹ค. ์ด ๋•Œ, ์˜ต์…˜์€ 1์ข…๋งŒ ๋ถ€์—ฌ๋ฉ๋‹ˆ๋‹ค. ๋ฌด๊ธฐ์˜ ๋ ˆ๋ฒจ์ด ๋†’์•„์ง€๋ฉด ์˜ต์…˜์˜ ์ตœ์†Œ ~ ์ตœ๋Œ€ ๊ฐ’๋„ ๋†’์•„์ง‘๋‹ˆ๋‹ค.

๋ฌด๊ธฐ ์ข…๋ฅ˜
์ธ์ฑˆํŠธ ์˜ต์…˜
์ตœ์†Œ ~ ์ตœ๋Œ€ ๊ฐ’

๋ชฉ๊ฒ€ ์ฒญ๋™๊ฒ€ ๊ฐ•์ฒ ๊ฒ€ ํ”Œ๋žŒ๋ฒ ๋ฅด๊ทธ

STR

DEX

INT

CON

WIZ

CHA

1 ~ 1

ํŒ”๋ผ๋”˜์˜ ๊ฒ€ ์˜คํฌ์˜ ๋ˆˆ ๋‹ค๋งˆ์Šค์ปค์Šค

"

1~2

์•ผ๋งŒ์˜ ๊ฒ€ ์˜ค๋ผํด ์Šค์›Œ๋“œ ์•…๋งˆ์˜ ๊ฒ€

"

1~3

๊นจ์–ด๋‚˜๋Š” ์–ด๋‘ 

"

2~4

๋น›์˜ ๊ฒ€

"

2~5

โš ๏ธ ใ‚ชใƒ—ใ‚ทใƒงใƒณใฎๆœ€ๅฐ๏ฝžๆœ€ๅคงๅ€คใฏใ€ใƒใƒฉใƒณใ‚น่ชฟๆ•ดใซใ‚ˆใ‚Šไธ€้ƒจใฎๅ€คใŒใ€Œๅ‰ฒๅˆๅŸบๆบ–ใ€ใง่ชฟๆ•ดใ•ใ‚Œใ‚‹ๅ ดๅˆใŒใ‚ใ‚Šใพใ™ใ€‚

1๏ธโƒฃๅ›บๅฎšใ‚ชใƒ—ใ‚ทใƒงใƒณ

ใ™ในใฆใฎๆญฆๅ™จใซ100%้ฉ็”จใ•ใ‚Œใ‚‹ใ‚ชใƒ—ใ‚ทใƒงใƒณใงใ™ใ€‚ ๅ›บๅฎšใ‚ชใƒ—ใ‚ทใƒงใƒณใฏใ€ๅ„ๆญฆๅ™จใซ่จญๅฎšใ•ใ‚ŒใŸๆœ€ๅฐๅ€ค๏ฝžๆœ€ๅคงๅ€คใฎ็ฏ„ๅ›ฒๅ†…ใงใƒฉใƒณใƒ€ใƒ ใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ 1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใฎๅ ดๅˆใ€ๆญฆๅ™จใ”ใจใซ้ฉ็”จใ•ใ‚Œใ‚‹ๅ›บๅฎšๅ€คใŒ็•ฐใชใ‚Šใพใ™ใ€‚

ใ‚ชใƒ—ใ‚ทใƒงใƒณ
็”Ÿๆˆ็ขบ็އ (%)

ๆ”ปๆ’ƒๅŠ› (AP)

100

ใ‚นใ‚ญใƒซๆ”ปๆ’ƒๅŠ› (SAP)

100

STR

0 or 100

DEX

0 or 100

INT

0 or 100

CHA

0 or 100

๐Ÿ’ก ่ฃ…ๅ‚™ๅ›บๅฎšใ‚ชใƒ—ใ‚ทใƒงใƒณ็ฏ„ๅ›ฒใ‚ฌใ‚คใƒ‰

2๏ธโƒฃ1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณ๏ผˆ็ขบ็އ็š„๏ผ‰

ๆญฆๅ™จใ‚’็”Ÿๆˆใ™ใ‚‹้š›ใ€ใƒฉใƒณใƒ€ใƒ ใซ1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใŒ้ฉ็”จใ•ใ‚Œใ‚‹ๅฏ่ƒฝๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚ ๅ„็ขบ็އๅ€คใฏๆญฆๅ™จใ”ใจใซ็•ฐใชใ‚Šใ€ๅŒๆง˜ใซๅ„ๆญฆๅ™จใซ่จญๅฎšใ•ใ‚ŒใŸๆœ€ๅฐๅ€ค๏ฝžๆœ€ๅคงๅ€คใฎ็ฏ„ๅ›ฒๅ†…ใงใƒฉใƒณใƒ€ใƒ ใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ ๆญฆๅ™จใฎใƒฌใƒ™ใƒซใŒ้ซ˜ใใชใ‚‹ใปใฉใ€ใ‚นใƒ†ใƒผใ‚ฟใ‚น็”Ÿๆˆใฎ็ขบ็އใ‚‚้ซ˜ใพใ‚Šใพใ™ใ€‚ 1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใฎ็ขบ็އใ‚’้ฉ็”จใ™ใ‚‹้š›ใฏใ€ใ™ในใฆ็‹ฌ็ซ‹็ขบ็އใง้ฉ็”จใ•ใ‚Œใพใ™ใ€‚

ใ‚ชใƒ—ใ‚ทใƒงใƒณ
็”Ÿๆˆ็ขบ็އ (%)

STR

5~8

DEX

5~8

INT

5~8

CON

5~8

WIZ

5~8

CHA

5~8

3๏ธโƒฃ2ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณ๏ผˆ็ขบ็އ็š„๏ผ‰

ๆญฆๅ™จใ‚’็”Ÿๆˆใ™ใ‚‹้š›ใ€ใƒฉใƒณใƒ€ใƒ ใซ2ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใŒ้ฉ็”จใ•ใ‚Œใ‚‹ๅฏ่ƒฝๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚ ๅ„็ขบ็އๅ€คใฏๆญฆๅ™จใ”ใจใซ็•ฐใชใ‚Šใ€ๅŒๆง˜ใซๅ„ๆญฆๅ™จใซ่จญๅฎšใ•ใ‚ŒใŸๆœ€ๅฐๅ€ค๏ฝžๆœ€ๅคงๅ€คใฎ็ฏ„ๅ›ฒๅ†…ใงใƒฉใƒณใƒ€ใƒ ใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ ๆญฆๅ™จใฎใƒฌใƒ™ใƒซใŒ้ซ˜ใใชใ‚‹ใปใฉใ€ใ‚นใƒ†ใƒผใ‚ฟใ‚น็”Ÿๆˆใฎ็ขบ็އใ‚‚้ซ˜ใพใ‚Šใพใ™ใ€‚ 2ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใฎ็ขบ็އใ‚’้ฉ็”จใ™ใ‚‹้š›ใฏใ€ใ™ในใฆ็‹ฌ็ซ‹็ขบ็އใง้ฉ็”จใ•ใ‚Œใพใ™ใ€‚

ใ‚ชใƒ—ใ‚ทใƒงใƒณ
็”Ÿๆˆ็ขบ็އ (%)

ๆ”ปๆ’ƒๅŠ› (AP)

8~10

HP

8~10

MP

8~10

ใ‚ฏใƒชใƒ†ใ‚ฃใ‚ซใƒซใƒœใƒผใƒŠใ‚น (CB)

8~10

ใ‚ฏใƒชใƒ†ใ‚ฃใ‚ซใƒซ็ขบ็އ (CP)

3

ใ‚นใ‚ญใƒซๆ”ปๆ’ƒๅŠ› (SAP)

8~10

ใ‚นใ‚ญใƒซใ‚ฏใƒชใƒ†ใ‚ฃใ‚ซใƒซใƒœใƒผใƒŠใ‚น (SCB)

8~10

ใ‚นใ‚ญใƒซใ‚ฏใƒชใƒ†ใ‚ฃใ‚ซใƒซ็ขบ็އ (SCP)

3

ใ‚ฏใƒผใƒซใ‚ฟใ‚คใƒ ๆธ›ๅฐ‘ (CR)

3

4๏ธโƒฃ็›ธๆ€งใ‚ชใƒ—ใ‚ทใƒงใƒณ๏ผˆ็ขบ็އ็š„๏ผ‰

ๆญฆๅ™จใ‚’็”Ÿๆˆใ™ใ‚‹้š›ใ€ใƒฉใƒณใƒ€ใƒ ใซ็›ธๆ€งใซๅฟœใ˜ใŸ่ฟฝๅŠ ใƒ€ใƒกใƒผใ‚ธใ‚ชใƒ—ใ‚ทใƒงใƒณใŒ้ฉ็”จใ•ใ‚Œใ‚‹ๅฏ่ƒฝๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚ ๅ„็ขบ็އๅ€คใฏๆญฆๅ™จใ”ใจใซ็•ฐใชใ‚Šใ€ๅŒๆง˜ใซๅ„ๆญฆๅ™จใซ่จญๅฎšใ•ใ‚ŒใŸๆœ€ๅฐๅ€ค๏ฝžๆœ€ๅคงๅ€คใฎ็ฏ„ๅ›ฒๅ†…ใงใƒฉใƒณใƒ€ใƒ ใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ๆญฆๅ™จใฎใƒฌใƒ™ใƒซใŒ้ซ˜ใใชใ‚‹ใปใฉใ€ใ‚นใƒ†ใƒผใ‚ฟใ‚น็”Ÿๆˆใฎ็ขบ็އใ‚‚้ซ˜ใพใ‚Šใพใ™ใ€‚

็›ธๆ€งใซใ‚ˆใ‚‹่ฟฝๅŠ ใƒ€ใƒกใƒผใ‚ธใ‚ชใƒ—ใ‚ทใƒงใƒณใฏไปฅไธ‹ใฎใ‚ˆใ†ใซ่งฃ้‡ˆใ•ใ‚Œใพใ™ใ€‚

โ“200*(1+0.02)=204

5๏ธโƒฃๆญฆๅ™จใ‚จใƒณใƒใƒฃใƒณใƒˆใซใ‚ˆใ‚‹ใ‚จใƒณใƒใƒฃใƒณใƒˆใ‚ชใƒ—ใ‚ทใƒงใƒณ

ใ‚จใƒณใƒใƒฃใƒณใƒˆใ‚’้€šใ˜ใฆๆญฆๅ™จใฎใ‚จใƒณใƒใƒฃใƒณใƒˆใƒฌใƒ™ใƒซใŒใ€Œ5ใ€ๅ˜ไฝใ‚’้”ๆˆใ™ใ‚‹ใ”ใจใซใ€่ฟฝๅŠ ใฎใƒฉใƒณใƒ€ใƒ ใ‚ชใƒ—ใ‚ทใƒงใƒณใŒไป˜ไธŽใ•ใ‚Œใพใ™ใ€‚ ใ“ใฎๆ™‚ใ€ใ‚ชใƒ—ใ‚ทใƒงใƒณใฏ1็จฎใฎใฟไป˜ไธŽใ•ใ‚Œใพใ™ใ€‚ ๆญฆๅ™จใฎใƒฌใƒ™ใƒซใŒ้ซ˜ใใชใ‚‹ใจใ€ใ‚ชใƒ—ใ‚ทใƒงใƒณใฎๆœ€ๅฐ๏ฝžๆœ€ๅคงๅ€คใ‚‚้ซ˜ใใชใ‚Šใพใ™ใ€‚

ๆญฆๅ™จ็จฎ้กž
ใ‚จใƒณใƒใƒฃใƒณใƒˆใ‚ชใƒ—ใ‚ทใƒงใƒณ
ๆœ€ๅฐ๏ฝžๆœ€ๅคงๅ€ค

ๆœจๅ‰ฃ

้’้Š…ๅ‰ฃ

้‹ผใฎๅ‰ฃ

ใƒ•ใƒฉใƒณใƒ™ใƒซใ‚ธใƒฅ

STR

DEX

INT

CON

WIZ

CHA

1 ~ 1

ใƒ‘ใƒฉใƒ‡ใ‚ฃใƒณใฎๅ‰ฃ

ใ‚ชใƒผใ‚ฏใฎ็›ฎ

ใƒ€ใƒžใ‚นใ‚ซใ‚น

"

1~2

้‡Ž่›ฎใชๅ‰ฃ

ใ‚ชใƒฉใ‚ฏใƒซใ‚ฝใƒผใƒ‰

ๆ‚ช้ญ”ใฎๅ‰ฃ

"

1~3

็›ฎ่ฆšใ‚ใ‚‹้—‡

"

2~4

ๅ…‰ใฎๅ‰ฃ

"

2~5

๐Ÿ’กFixed Option Range

๐Ÿ“ข The table is long, so use the scrollbar below to scroll left and right to view the full table!

Weapon

Min AP

Max AP

Min SAP

Max SAP

STR

DEX

INT

CHA

Wooden Sword

30

32

30

32

Bronze Sword

120

140

120

140

Steel Sword

260

336

260

336

Flamberg

620

768

620

768

Paladin's Sword

1,300

1,584

1,300

1,584

Orc eye

2,800

2,978

2,800

2,978

Damascus

5,400

5,545

5,400

5,545

Savage Sword

10,200

11,160

10,200

11,160

Oracle Sword

20,500

22,364

20,500

22,364

Devil's Sword

40,000

44,982

40,000

44,982

1

1

Awakening Darkness

78,000

89,856

78,000

89,856

2

1

2

Sword of Light

152,000

167,200

152,000

167,200

4

1

4

1

๐Ÿ’ก Primary Stat Option Range

๐Ÿ“ข The table is long, so use the scrollbar below to scroll left and right to view the full table!

Weapon

Min STR

Max STR

Min DEX

Max DEX

Min INT

Max INT

Min CON

Max CON

Min WIZ

Max WIZ

Min CHA

Max CHA

Wooden Sword

1

1

1

1

1

1

1

1

1

1

1

1

Bronze Sword

1

1

1

1

1

1

1

1

1

1

1

1

Steel Sword

1

1

1

1

1

1

1

1

1

1

1

1

Flamberg

1

1

1

1

1

1

1

1

1

1

1

1

Paladin's Sword

1

2

1

2

1

2

1

2

1

2

1

2

Orc eye

1

2

1

2

1

2

1

2

1

2

1

2

Damascus

1

2

1

2

1

2

1

2

1

2

1

2

Savage Sword

1

2

1

2

1

2

1

2

1

2

1

2

Oracle Sword

1

3

1

3

1

3

1

3

1

3

1

3

Devil's Sword

1

3

1

3

1

3

1

3

1

3

1

3

Awakening Darkness

1

3

1

3

1

3

1

3

1

3

1

3

Sword of Light

1

3

1

3

1

3

1

3

1

3

1

3

๐Ÿ’ก Secondary Stat Option Range

๐Ÿ“ข The table is long, so use the scrollbar below to scroll left and right to view the full table!

Weapon

Min AP

Max AP

Min HP

Max HP

Min MP

Max MP

Min CB

Max CB

Min CP

Max CP

Min SAP

Max SAP

Min SCB

Max SCB

Min SCP

Max SCP

Min CR

Max CR

Wooden Sword

3

9

30

300

15

150

3

9

1

1

3

9

3

9

1

1

1

1

Bronze Sword

6

21

150

1,500

75

750

6

21

1

1

6

21

6

21

1

1

1

2

Steel Sword

15

36

600

2,400

300

1200

15

36

1

2

15

36

15

36

1

2

1

3

Flamberg

21

66

1800

4,500

900

2250

21

66

1

2

21

66

21

66

1

2

1

4

Paladin's Sword

36

105

3000

7,200

1500

3600

36

105

1

3

36

105

36

105

1

3

1

5

Orc eye

54

150

4,200

9,000

2100

4500

54

150

1

3

54

150

54

150

1

3

1

6

Damascus

72

210

5,400

12,000

2700

6000

72

210

1

4

72

210

72

210

1

4

1

7

Savage Sword

105

270

7,200

18,000

3600

9000

105

270

1

4

105

270

105

270

1

4

1

8

Oracle Sword

400

3,000

12,000

24,000

6000

12000

400

3000

1

5

400

3000

400

3000

1

5

1

9

Devil's Sword

3,500

10,000

30,000

100,000

20000

70000

3500

10000

1

10

3500

10000

3500

10000

1

10

1

10

Awakening Darkness

15,000

20,000

120,000

160,000

90000

130000

15000

20000

1

11

15000

20000

15000

20000

1

11

1

11

Sword of Light

25,000

30,000

300,000

400,000

150000

190000

25000

30000

4

14

25000

30000

25000

30000

4

14

4

14

๐Ÿ’ก Primary Stat Option Range Guide ๐Ÿ‘‰ to check the minimum and maximum values for primary stat options!

๐Ÿ’ก Secondary Stat Option Range Guide ๐Ÿ‘‰ to check the minimum and maximum values for secondary stat options!

This indication means that it deals 2% additional damage to opponents (both PCs and NPCs) that possess the 'Light Attribute'. If the final damage I deal to an enemy is 200, then when the enemy has the 'Light Attribute', the final damage becomes 204.

๐Ÿ’ก๋ฌด๊ธฐ๊ฐ€ ์ƒ์„ฑ ๋  ๋•Œ๋Š” ์•„๋ž˜์™€ ๊ฐ™์€ ๋„ค ๊ฐ€์ง€ ์กฐ๊ฑด์˜ โ€˜ ์˜ต์…˜โ€™์ด ๋ฐœ๋™๋ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ ๋ฌด๊ธฐ๋ฅผ ํ•˜๋Š” ๊ฒฝ์šฐ, ์ธ์ฑˆํŠธ ๋ ˆ๋ฒจ์— ๋”ฐ๋ฅธ ์Šคํƒฏ ์˜ต์…˜์ด ์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค.

๐Ÿ‘‰ ํ•˜์—ฌ ์žฅ๋น„๋ณ„ ์ ์šฉ ๊ฐ€๋Šฅํ•œ ๊ณ ์ • ์Šคํƒฏ์˜ ์ตœ์†Œ~์ตœ๋Œ€๊ฐ’์„ ํ™•์ธํ•˜์„ธ์š”!

๐Ÿ’ก 1์ฐจ ์Šคํƒฏ ์˜ต์…˜ ๋ฒ”์œ„ ์•ˆ๋‚ด ๐Ÿ‘‰ ํ•˜์—ฌ 1์ฐจ ์Šคํƒฏ ์˜ต์…˜์˜ ์ตœ์†Œ~์ตœ๋Œ€๊ฐ’์„ ํ™•์ธํ•˜์„ธ์š”!

๐Ÿ’ก 2์ฐจ ์Šคํƒฏ ์˜ต์…˜ ๋ฒ”์œ„ ์•ˆ๋‚ด ๐Ÿ‘‰ ํ•˜์—ฌ 2์ฐจ ์Šคํƒฏ ์˜ต์…˜์˜ ์ตœ์†Œ~์ตœ๋Œ€๊ฐ’์„ ํ™•์ธํ•˜์„ธ์š”!

์ด ํ‘œ์‹œ์˜ ์˜๋ฏธ๋Š” '๋น›์†์„ฑ'์„ ๊ฐ€์ง„ ์ƒ๋Œ€ (PC, NPC๋ชจ๋‘ ํฌํ•จ)์—๊ฒŒ 2%์˜ ๋ถ€๊ฐ€ ๋ฐ๋ฏธ์ง€๋ฅผ ์ž…ํžˆ๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋งŒ์•ฝ ๋‚ด๊ฐ€ ์ ์—๊ฒŒ ์ž…ํž ์ตœ์ข… ๋ฐ๋ฏธ์ง€๊ฐ€ 200 ์ด๋ผ๋ฉด, ํ•ด๋‹น ์ ์ด '๋น›์†์„ฑ'์ผ ๋•Œ, ์ตœ์ข… ๋ฐ๋ฏธ์ง€๊ฐ€ 204๊ฐ€ ๋ฉ๋‹ˆ๋‹ค.

๐Ÿ’กๆญฆๅ™จใŒ็”Ÿๆˆใ•ใ‚Œใ‚‹้š›ใ€ไปฅไธ‹ใฎ4็จฎ้กžใฎใ€Œใ€ใŒ็™บๅ‹•ใ•ใ‚Œใพใ™ใ€‚ ใพใŸใ€ใ€ใ‚จใƒณใƒใƒฃใƒณใƒˆใƒฌใƒ™ใƒซใซๅฟœใ˜ใŸใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใŒ่ฟฝๅŠ ใ•ใ‚Œใพใ™ใ€‚

๐Ÿ‘‰ ใ€ๅ„่ฃ…ๅ‚™ใซ้ฉ็”จใ•ใ‚Œใ‚‹ๅ›บๅฎšใ‚นใƒ†ใƒผใ‚ฟใ‚นใฎๆœ€ๅฐ๏ฝžๆœ€ๅคงๅ€คใ‚’็ขบ่ชใ—ใพใ—ใ‚‡ใ†๏ผ

๐Ÿ’ก 1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใฎ็ฏ„ๅ›ฒๆกˆๅ†… ๐Ÿ‘‰ ใ—ใฆใ€1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใฎๆœ€ๅฐ๏ฝžๆœ€ๅคงๅ€คใ‚’็ขบ่ชใ—ใฆใใ ใ•ใ„๏ผ

๐Ÿ’ก 2ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใฎ็ฏ„ๅ›ฒๆกˆๅ†… ๐Ÿ‘‰ ใ€2ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณใฎๆœ€ๅฐ๏ฝžๆœ€ๅคงๅ€คใ‚’็ขบ่ชใ—ใฆใใ ใ•ใ„๏ผ

ใ“ใฎ่กจ็คบใฎๆ„ๅ‘ณใฏใ€ใ€Œๅ…‰ๅฑžๆ€งใ€ใ‚’ๆŒใค็›ธๆ‰‹๏ผˆPCใ€NPCไธกๆ–นๅซใ‚€๏ผ‰ใซๅฏพใ—ใฆ2%ใฎ่ฟฝๅŠ ใƒ€ใƒกใƒผใ‚ธใ‚’ไธŽใˆใ‚‹ใ“ใจใงใ™ใ€‚ใ‚‚ใ—็งใŒๆ•ตใซไธŽใˆใ‚‹ๆœ€็ต‚ใƒ€ใƒกใƒผใ‚ธใŒ200ใชใ‚‰ใ€ใใฎๆ•ตใŒใ€Œๅ…‰ๅฑžๆ€งใ€ใฎๅ ดๅˆใ€ๆœ€็ต‚ใƒ€ใƒกใƒผใ‚ธใฏ204ใซใชใ‚Šใพใ™ใ€‚

๐Ÿ˜Ž
โš”๏ธ
โš”๏ธ
โœจ
์Šคํƒฏ
์ธ์ฑˆํŠธ
ใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณ
ๆญฆๅ™จใ‚’ใ‚จใƒณใƒใƒฃใƒณใƒˆใ™ใ‚‹ๅ ดๅˆ
stat
enchanted
Fixed option
Primary stat option (probabilistic)
Secondary stat option (probabilistic)
Compatibility option (probabilistic)
Enchantment options depending on the weapon enchantment
Click here
Click here
Click here
๊ณ ์ • ์˜ต์…˜
1์ฐจ ์Šคํƒฏ ์˜ต์…˜ (ํ™•๋ฅ ์ )
2์ฐจ ์Šคํƒฏ ์˜ต์…˜ (ํ™•๋ฅ ์ )
์ƒ์„ฑ ์˜ต์…˜ (ํ™•๋ฅ ์ )
๋ฌด๊ธฐ ์ธ์ฑˆํŠธ์— ๋”ฐ๋ฅธ ์ธ์ฑˆํŠธ ์˜ต์…˜
์—ฌ๊ธฐ๋ฅผ ํด๋ฆญ
์—ฌ๊ธฐ๋ฅผ ํด๋ฆญ
์—ฌ๊ธฐ๋ฅผ ํด๋ฆญ
ๅ›บๅฎšใ‚ชใƒ—ใ‚ทใƒงใƒณ
1ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณ๏ผˆ็ขบ็އ็š„๏ผ‰
2ๆฌกใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚ชใƒ—ใ‚ทใƒงใƒณ๏ผˆ็ขบ็އ็š„๏ผ‰
็›ธๆ€งใ‚ชใƒ—ใ‚ทใƒงใƒณ๏ผˆ็ขบ็އ็š„๏ผ‰
ๆญฆๅ™จใ‚จใƒณใƒใƒฃใƒณใƒˆใซใ‚ˆใ‚‹ใ‚จใƒณใƒใƒฃใƒณใƒˆใ‚ชใƒ—ใ‚ทใƒงใƒณ
ใ“ใกใ‚‰ใ‚’ใ‚ฏใƒชใƒƒใ‚ฏ ใ—ใฆ
ใ“ใกใ‚‰ใ‚’ใ‚ฏใƒชใƒƒใ‚ฏ
ใ“ใกใ‚‰ใ‚’ใ‚ฏใƒชใƒƒใ‚ฏใ—ใฆ