XTO WHITEPAPER
  • πŸ—’οΈXTO WHITEPAPER v.1.5
  • Introduction
    • πŸ”ΈIntroduction
    • πŸ”ΈWhy do games have real value?
    • πŸ”ΈWhy should it be an β€œonline MMORPG”?
  • EXTOCIUM
    • πŸ”ΉEXTOCIUM
  • XTO Coin
    • πŸ”ΈSummary
    • πŸ”ΈBenefits of XTO holders
      • β—½Axes.1
      • β—½Axes.2
      • β—½Axes.3
      • β—½Axes.4
    • πŸ”ΈAbundance and Famine
    • πŸ”ΈBurn
    • πŸ”ΈAllocations
    • πŸ”ΈPancakeswap
  • Roadmap
    • πŸ”ΈROADMAP
  • Company&Team
    • πŸ”ΈXTOLAB
    • πŸ”ΈMarket
    • πŸ”ΈMidea Links
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  1. Introduction

Why do games have real value?

The fundamental reason game goods have value is that players "invest" their "time" in the game.We human beings all have the same good of β€œtime”, and where we put this in, β€œopportunity cost” arises.

κ²Œμž„ μž¬ν™”κ°€ κ°€μΉ˜λ₯Ό κ°–κ²Œ λ˜λŠ” 근본적인 μ΄μœ λŠ” ν”Œλ ˆμ΄μ–΄κ°€ κ²Œμž„μ— "μ‹œκ°„"을 "투자"ν•˜κΈ° λ•Œλ¬Έμ΄λ‹€.우리 인간은 λˆ„κ΅¬λ‚˜ λ™λ“±ν•œ "μ‹œκ°„"μ΄λΌλŠ” μž¬ν™”λ₯Ό μ§€λ‹ˆκ³  있고, 이것을 νˆ¬μž…ν•˜λŠ” 곳에 "κΈ°νšŒλΉ„μš©"μ΄λΌλŠ” 것이 λ°œμƒν•œλ‹€.

In other words, if a player invests quite a bit of time in a game, the result of the time the player creates in the game, that is, various items and stronger heroes, will naturally be valued.

즉, ν”Œλ ˆμ΄μ–΄κ°€ μ–΄λ– ν•œ κ²Œμž„μ— κ½€ 였랜 μ‹œκ°„μ„ νˆ¬μžν•˜λ©΄, κ·Έ ν”Œλ ˆμ΄μ–΄κ°€ κ²Œμž„ μ†μ—μ„œ λ§Œλ“€μ–΄λ‚Έ μ‹œκ°„μ˜ κ²°κ³Ό, 즉 μ—¬λŸ¬ μ•„μ΄ν…œκ³Ό κ°•ν•΄μ§„ μ˜μ›… 등은 μžμ—°μŠ€λŸ½κ²Œ κ°€μΉ˜κ°€ λ§€κ²¨μ§€κ²Œ λœλ‹€.

Because by human nature, someone in the game wants to become stronger by investing less "time".It's the same concept that you pay "money" to take "lectures" that someone spends "time" of their life studying. In online games, such events occur so frequently and naturally.

μ™œλƒν•˜λ©΄, μΈκ°„μ˜ 본성에 μ˜ν•˜μ—¬ κ²Œμž„ 속 λˆ„κ΅°κ°€λŠ” 더 적은 "μ‹œκ°„"을 νˆ¬μžν•΄ 더 κ°•ν•΄μ§€κ³  μ‹ΆκΈ° λ•Œλ¬Έμ΄λ‹€. λˆ„κ΅°κ°€ ν‰μƒμ˜ "μ‹œκ°„"을 λ“€μ—¬ κ³΅λΆ€ν•œ λ‚΄μš©μ„ 당신이 "돈"을 λ‚΄κ³  "κ°•μ˜"λ₯Ό λ“£λŠ” 것과 같은 κ°œλ…μ΄λ‹€. 온라인 κ²Œμž„μ—μ„œλŠ” μ΄λŸ¬ν•œ 사건이 μ›Œλ‚™ λΉˆλ²ˆν•˜κ³  μžμ—°μŠ€λŸ½κ²Œ 이루어 질 뿐이닀.

In particular, in the case of an online MMORPG in which the system of "market" or "exchange" is clearly the basis of the game, this mechanism has been working more reliably. In the country where we are located, leading MMORPG games such as Lineage, Lineage 2, MapleStory, and Kingdom of the Winds have verified this mechanism. This happened over a period of over 20 years.

νŠΉνžˆλ‚˜ "κ±°λž˜μ†Œ"λ‚˜ "κ΅ν™˜"μ΄λΌλŠ” μ‹œμŠ€ν…œμ΄ λͺ…λ°±νžˆ κ²Œμž„μ˜ 근간을 μ°¨μ§€ν•˜λŠ” 온라인 MMORPG의 κ²½μš°λŠ” μ΄λŸ¬ν•œ λ§€μ»€λ‹ˆμ¦˜μ΄ 더 ν™•μ‹€ν•˜κ²Œ μž‘λ™ν•΄ μ™”λ‹€. μš°λ¦¬κ°€ μœ„μΉ˜ν•œ λŒ€ν•œλ―Όκ΅­μ΄λΌλŠ” λ‚˜λΌμ—μ„œλŠ”, λ¦¬λ‹ˆμ§€, λ¦¬λ‹ˆμ§€2, λ©”μ΄ν”ŒμŠ€ν† λ¦¬, λ°”λžŒμ˜λ‚˜λΌ λ“± 유수의 MMORPG κ²Œμž„λ“€μ΄ μ΄λŸ¬ν•œ λ©”μ»€λ‹ˆμ¦˜μ„ κ²€μ¦ν•΄μ£Όμ—ˆλ‹€.그것도 무렀 20여년에 κ°€κΉŒμš΄ μ‹œκ°„λ™μ•ˆ 말이닀.

Their in-game gold obviously has a value, and in-game items have an even higher value.It was 20 years before the β€œword” of P2E appeared. People say that the era of P2E is over in the midst of a market crash, but P2E has existed since the past and is still in progress.

κ·Έλ“€μ˜ μΈκ²Œμž„ μž¬ν™”λŠ” λͺ…λ°±νžˆ κ°€μΉ˜λ₯Ό κ°€μ§€κ³  있고, κ²Œμž„ μ•„μ΄ν…œμ€ λ”μš± 더 높은 κ°€μΉ˜λ₯Ό κ°€μ§€κ³  μžˆλ‹€.P2EλΌλŠ” β€œλ‹¨μ–΄β€κ°€ λ“±μž₯ν•˜κΈ° 무렀 20λ…„ μ „λΆ€ν„° 말이닀. μ‚¬λžŒλ“€μ€ μ‹œμž₯의 폭락 μ†μ—μ„œ 이제 P2E의 μ‹œλŒ€λŠ” 끝났닀고 λ§ν•˜μ§€λ§Œ, P2EλŠ” κ³Όκ±°λΆ€ν„° μžˆμ–΄μ™”κ³ , μ§€κΈˆλ„ ν˜„μž¬ μ§„ν–‰ν˜•μ΄λ‹€.

Therefore, our job is not to develop a great future technology that no one can imagine,It's just a matter of securely swapping game assets into crypto, and creating good games and fun content so that players can invest "time" in our games.

그렇기에 μš°λ¦¬κ°€ ν•΄μ•Ό ν•  일은 λˆ„κ΅¬λ„ μƒμƒν•˜μ§€ λͺ»ν•˜λŠ” λŒ€λ‹¨ν•œ 미래의 κΈ°μˆ μ„ κ°œλ°œν•˜λŠ” 것이 μ•„λ‹ˆλΌ,κ·Έμ € κ²Œμž„ μž¬ν™”λ₯Ό ν¬λ¦½ν† λ‘œ μ•ˆμ „ν•˜κ²Œ μŠ€μ™‘μ‹œμΌœ μ£Όκ³ ,ν”Œλ ˆμ΄μ–΄κ°€ 우리의 κ²Œμž„μ— "μ‹œκ°„"을 νˆ¬μžν•  수 μžˆλ„λ‘ 쒋은 κ²Œμž„, μž¬λ―ΈμžˆλŠ” 컨텐츠λ₯Ό λ§Œλ“œλŠ” 것이닀.

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