โœจOrb Stats

๐Ÿ›‘ This information may be updated later than the game server data.

๐Ÿ’กWhen an orb is created, it triggers one of the following four types of 'stat options': Additionally, when an orb is enchanted, stat options corresponding to the enchantment level are added.

1๏ธโƒฃFixed option

An option that is 100% applied to all orbs. The fixed option is randomly applied within a predefined minimum to maximum range for each weapon. The fixed value varies for each weapon in terms of the primary stat.

OptionSpawn Probability (%)

Agility (AGI)

100

Damage Reduction (Shield)

100

STR

0 or 100

DEX

0 or 100

INT

0 or 100

CON

0 or 100

WIZ

0 or 100

CHA

0 or 100

2๏ธโƒฃPrimary stat option (probabilistic)

When an orb is created, a primary stat option can be randomly applied. The probability value varies for each weapon, and similarly, it is randomly applied within the predefined minimum to maximum range for each orb. The higher the orb's level, the higher the probability of generating stats. When applying the primary stat probability, it is treated as an independent probability.

OptionSpawn Probability (%)

STR

5~8

DEX

5~8

INT

5~8

CON

5~8

WIZ

5~8

CHA

5~8

3๏ธโƒฃSecondary stat option (probabilistic)

When an orb is created, a secondary stat option can be randomly applied. The probability value varies for each orb, and similarly, it is randomly applied within the predefined minimum to maximum range. The higher the orb's level, the higher the probability of generating stats. When applying the secondary stat probability, it is treated as an independent probability.

OptionSpawn Probability (%)

Attack Point (AP)

8~10

HP

8~10

MP

8~10

Critical Bonus (CB)

8~10

Critical Chance (CP)

3~5

Skill Attack Point (SAP)

8~10

Skill Critical Bonus (SCB)

8~10

Skill Critical Chance (SCP)

8~10

Cooltime Reduction (CR)

3~5

Agility (AGI)

0.2~0.5

4๏ธโƒฃCompatibility option (probabilistic)

When creating an orb, a compatibility-based additional damage option can be randomly applied. The probability value varies for each orb, and it is randomly applied within the predefined minimum to maximum values. The higher the orb's level, the higher the probability of stat generation.

The additional damage option according to compatibility is interpreted as follows:

โ“200*(1+0.02)=204

5๏ธโƒฃEnchantment options depending on the orb enchantment

With each enchantment, as the orb reaches increments of '5' in enchantment level, an additional random option is granted. At this time, only one type of option is granted. As the orb level increases, the minimum to maximum values of the options also increase.

Orb typeEnchant OptionMin ~Max

Orb of Wind Orb of Darkness Abyssal Orb Orb of Clarity

STR

DEX

INT

CON

WIZ

CHA

1 ~ 1

Wind of Flame Wings of Light Burst Energy

"

1~2

Hand of the Demon Wings of the Demon Orb of Judgment

"

1~3

Rainbow

"

2~4

Wrath of Water

"

2~5

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