10/24 update note - tiamat
👉Tiamat
✨Wave: 💡 Originally designed for critical hit chance, adjusted to balance damage and shield buffs
Shield increase base: 18% > 5%, increase rate: 1.4 > 0.6 👉 At level 50, original: 35.5%, after change: 34.4%
Damage increase base: 10% > 5%, increase rate: 2.2 > 0.7 👉 At level 50, original: 29%, after change: 39.3%
CP, SCP buff removed
Reload time: 70s, duration: 55s
MP: 487 > 220
✨Water Healing: 💡 Adjusted to remove immunity and balance healing/damage buffs 💡 Reworked to mirror Tammuz’s Blessing skill
Damage increase base: 18% > 5%, increase rate: 2.5 > 1.2 👉 At level 50, original: 60.3%, after change: 63.8%
HP recovery base: 8% > 1.5%, increase rate: 2.6 > 1.5
Changed from instant HP recovery to per second recovery 👉 At level 50, original: 28.1% instant recovery, after change: 46.6% total over 15s
Reload time: 28s, duration: 15s (previous: 70/60)
MP: 487 > 150
✨Sinking:
SAP: 40 > 40 (no change)
SAP ratio: 18% > 20%
Absorption time: 1.8s > 1.5s (same as Dark Light)
Projectile area: 2.5 > 2.7
Casting time: 0.2s added
Global cooldown: 2.3s > 2s
MP consumption: 160 > 130
✨Salt Flower:
SAP: 45 > 8
SAP ratio: 18% > 20%
Casting time: 0.2s added
Global cooldown: 2.3s > 2s
MP consumption: 150 > 130
✨Waterball: 💡 Common changes applied
SAP: 450 > 50
PB: 0% > 10%
Casting time: 0.2s added
Projectile speed: 14 > 17
Range: 6 > 7
Reload time: 5s > 10s
MP consumption: 156 > 110
Global cooldown: 0.8s > 2s
✨Water Storm: ❓ Unclear range, unclear speed, unclear power 💡 Greatly increased projectile size, reworked to a large area-of-effect skill
SAP: 130 > 120
SAP ratio: 17% > 30%
Projectile size: 1.5 > 3
Projectile speed: 9 > 14
Range: 10 > 12
PB: 0% > 15%
Ammo count: 2 > 3
MP consumption: 156 > 50
✨Rain of Destruction:
SAP: 240 > 39
Fan angle: 80 > 120
SAP ratio: 28% > 30%
MP consumption: 153 > 40
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