โœจWeapon Stats

๐Ÿ›‘ This information may be updated later than the game server data.

๐Ÿ’กWhen a weapon is created, it triggers one of the following four types of 'stat options': Additionally, when a weapon is enchanted, stat options corresponding to the enchantment level are added.

1๏ธโƒฃFixed Option

An option that is 100% applied to all weapons. The fixed option is randomly applied within a predefined minimum to maximum range for each weapon. The fixed value varies for each weapon in terms of the primary stat.

Option Spawn Probability (%)

Attack Point (AP)

100

Skill Attack Point (SAP)

100

STR

0 or 100

DEX

0 or 100

INT

0 or 100

CON

0 or 100

WIZ

0 or 100

CHA

0 or 100

2๏ธโƒฃPrimary Stat Option (Probabilistic)

When a weapon is created, a primary stat option can be randomly applied. The probability value varies for each weapon and is likewise randomly applied within the predefined minimum to maximum range. The higher the weapon's level, the higher the probability of generating stats. When applying the primary stat probability, it is treated as an independent probability.

OptionSpawn Probability (%)

STR

5~8

DEX

5~8

INT

5~8

CON

5~8

WIZ

5~8

CHA

5~8

3๏ธโƒฃSecondary Stat Option (Probabilistic)

When a weapon is created, a secondary stat option can be randomly applied. The probability value varies for each weapon and is likewise randomly applied within the predefined minimum to maximum range. The higher the weapon's level, the higher the probability of generating stats. When applying the secondary stat probability, it is treated as an independent probability.

OptionSpawn Probability (%)

Attack Point (AP)

8~10

HP

8~10

MP

8~10

Critical Bonus (CB)

8~10

Critical Chance (CP)

3~5

Skill Attack Point (SAP)

8~10

Skill Critical Bonus (SCB)

8~10

Skill Critical Chance (SCP)

8~10

Cooltime Reduction (CR)

3~5

4๏ธโƒฃCompatibility Option (Probabilistic)

When a weapon is created, an additional damage option based on compatibility can be randomly applied. The probability value varies for each weapon and is likewise randomly applied within the predefined minimum to maximum range. The higher the weapon's level, the higher the probability of generating stats.

The additional damage option according to compatibility is interpreted as follows:

โ“200*(1+0.02)=204

5๏ธโƒฃEnchantment options depending on the weapon enchantment

With each enchantment level reaching increments of '5', an additional random option is granted to the weapon. At this time, only one type of option is granted. As the weapon level increases, the minimum to maximum values of the options also increase.

WeaponOptionMin ~ Max

Wooden Sword Bronze Sword Steel Sword Flamberge

STR

DEX

INT

CON

WIZ

CHA

1 ~ 1

Paladin's Sword Eye of the Orc Damascus

"

1~2

Savage Sword Oracle Sword Demon Sword

"

1~3

Awakening Darkness

"

2~4

Sword of Light

"

2~5

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