๐Ÿ“ƒOur Mission

โœ…Why we make blockchain games with MMORPGs

We all possess the same fundamental resource: time. Whenever time is allocated, an opportunity cost is created. In the same way, the reason game currency can potentially hold value is because players invest their time into the game.

When a player spends a significant amount of time in a game, the results of that timeโ€”such as accumulated items or stronger heroesโ€”naturally begin to carry value.

This mechanism has been especially evident in online MMORPGs, where markets and exchanges form a core part of gameplay. In South Korea, long-running MMORPGs such as Lineage, Lineage II, MapleStory, and The Kingdom of the Winds have demonstrated this principle for over two decades.

Their in-game currencies clearly hold value, and their items often carry even greater valueโ€”long before the term Play to Earn (P2E) ever existed. In that sense, P2E is not a new idea. It has existed for over 20 years and continues to operate today.

What we need to do, therefore, is not to invent unimaginable future technologies. Our task is far simpler: to create good games and compelling content that allow players to safely connect in-game currency with crypto, and to willingly invest their time into our world.

Of course, not every game is suitable for Play to Earn. A game that exists purely for casual enjoyment will not sustain an economy. Some genres focus on delivering memorable stories and emotional aftertasteโ€”and these games are excellent. However, it is difficult for their currencies to accumulate lasting value.

If we were to summarize why Korean online MMORPGs were able to sustain large in-game economies, the reasons can be distilled into three key principles:

  • Player conflict, factionalization, and competition are essential.

  • Sessions must not end.

  • A continuous Earnโ€“Burn cycle must be maintained.

When players compete for territory and powerโ€”fighting over castles and influenceโ€”large amounts of in-game currency are consumed. This consumption, at scale, is critical. Factions act as a powerful force that energizes and sustains the market.

In classic online MMORPGs, players supply items and currency by investing their time into huntingโ€”effectively โ€œminingโ€ through gameplay.

Some players require rapid progression to gain an advantage within factional conflicts. As a result, purchasing the โ€œtimeโ€ of other players becomes natural, and this demand is what allows marketplaces to thrive. The supply-and-demand principle of time value emerges organically.

The absence of an ending session is also crucial. Because time gains value as it accumulates, resetting a game through seasonal endings and balance redistributions effectively places a cap on the value of time itself.

Finally, the persistent growth systems unique to MMORPGs naturally sustain the Earnโ€“Burn cycle. Earning currency by hunting small creatures, then spending it on equipment and skills to challenge stronger enemies, is a core grammatical structure of the genre. Over years of progression, players eventually aim for the ultimate challenges.

In these growth-oriented games, players must burn what they earn in order to grow stronger. Only by doing so can they remain competitive and unlock further opportunities to earn. As levels rise, players cannot remain in the same place indefinitely, as higher-level characters face clear handicaps in lower-level areas.

Because this growth chain has no true ending and continues through constant updates, the cumulative value of time continues to increase. As a result, the game economyโ€”much like the real economyโ€”continues to generate value over time.

๐Ÿ’กOur mission is to explore how a protocol economy can be established within MMORPGs from this perspective.

In the near future, most real-world assets will become tokenized, and the gaming industry will be no exception.

circle-info

A protocol economy refers to an ecosystem built on voluntary agreements between individuals. Through decentralization, intermediary costs are minimized, enabling fairer value distribution. In gaming, this can mean reducing development costs through AI and automation, while allowing players to take on certain roles traditionally handled by developers (such as QA, customer support, or elements of game design) so that surplus value can be shared between developers and players.

Last updated